- Add CMakeLists.txt for building TypePHP Ocean Godot bridge extension
- Create main.php game logic with chunk-based world generation and weather system
- Add Godot scene configuration with environment settings and particle effects
- Implement PHP stubs for ocean backend functions
- Add complete C++ backend implementation with OpenGL rendering and physics
- Integrate spectral wave simulation and dynamic weather transitions
- Implement chunk loading/unloading system for infinite world navigation
- Add mouse capture and input handling for 3D camera controls
- Create marker placement system for world objects and islands
- Add GDExtension ignore files for C++ and GDExtension source directories
- Implement CMakeLists.txt for Godot extension with proper library linking
- Create PHP stub functions for Minecraft crafting operations
- Add comprehensive C++ backend implementation with OpenGL rendering
- Implement window management, texture loading, and block rendering
- Add chunk system with face building and distance-based visibility
- Include mouse capture, camera controls, and crosshair rendering
- Implement world initialization, block placement, and chunk management
- Add sky gradient, fog effects, and transparent object rendering